Business Atlas

How Enterprise Is Built
Sign In
Text size
100%
Theme
Business Models

Free-to-play

Subscription and Recurring-Access Models

Citation Formats

General Reference

APA Style

BibTeX

Free-to-play is a video game business model in which players are given access to a substantial part of a game's content without paying to start playing, with the publisher earning revenue instead through microtransactions for items, cosmetics or progress boosts, often using a dual-currency system, or through in-game advertising. Early virtual-item sales are traced to Matt Mihaly's 1997 game Achaea, and the model was popularized commercially by the South Korean company Nexon with QuizQuiz in 1999 and later MapleStory. By 2011 revenue from free-to-play games had overtaken revenue from paid, premium games on Apple's App Store, and the model now dominates much of the games industry.

Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0 open reader challenges)
No disputes yet. Spotted an error or a better source? Open the first one.

View At A Past Year

The atlas records no dated fact of its own for this entry, so there is no other year to choose.