Paid content is a revenue model in which material published on the internet, including text, graphics, video and downloadable files, is placed behind some form of payment rather than given away for free. The model grew largely out of necessity in the newspaper industry, where online editions proved extremely popular with readers but generated far lower advertising revenue per reader than print, leaving publishers unable to offset the decline of print subscriptions with online advertising alone and pushing them to look for other ways to charge for their content. Publishers have implemented paid content in several different ways, including hard paywalls that block all access without payment, soft paywalls that blend a paywall with elements of a freemium model, micropayment systems, and pay-per-article pricing, alongside experiments such as crowdsourced funding for specific pieces of journalism and pay-what-you-want offers for selected content. The model also rests on a distinction between different kinds of digital goods: content such as music files can typically be copied and shared freely once released, whereas digital services retain a built-in scarcity that a would-be pirate cannot simply duplicate, which is one reason paid content has proven especially durable in areas such as video games, where microtransactions and premium features are sold as services rather than as copyable files.
Facts
Core MechanismPaid content works by placing material online, text, graphics, video or downloadable files, behind a purchase or subscription instead of giving it away free, through a subscription paywall, a one-off purchase, or a per-item microtransaction. The model has spread furthest in news media, where publishers restrict some or all of their output until payment clears, and in video games, where extra content is unlocked through online microtransactions after the base product is bought. 1 Partially Attested
Origin YearThe cited paid-content source gives no founding year for paid content generally, which predates the web (paid scientific, technical and trade publications already existed); 1996 marks The Wall Street Journal's paywall, the earliest year the companion Paywall article gives and the earliest widely cited sustained case of paid access to internet content. Connections
Associated With
Dow Jones and Company's Wall Street Journal Online has required a paid subscription since its 1996 launch, an early and enduring example of paid online content.
Paid content, subscriptions and paywalls covering the cost of digital text, has become central to the publishing industry revenue as print advertising and circulation have declined.
Sources
1. Wikipedia, Paid content
WikipediaVideo games sectionQuote, Video games section
Since the popularization of digital distribution platforms, it has become particularly common for games to feature paid content. Said content is often unlockable via online microtransactions.
View the Source 2. Wikipedia, Paywall
WikipediaHistory section, opening sentenceQuote, History section, opening sentence
In 1996, The Wall Street Journal set up and has continued to maintain a "hard" paywall.
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